Code Sample
Demo Engine Architecture:
This project is a small game engine architecture demo project. I have created this project just for the purpose of showing code sample and to get myself a base template engine to try out different thing. It is no where near to the engine that I am using for my game classes (which is much more advanced and polished) but it serves the purpose.
Here's the GitHub link
This project is a small game engine architecture demo project. I have created this project just for the purpose of showing code sample and to get myself a base template engine to try out different thing. It is no where near to the engine that I am using for my game classes (which is much more advanced and polished) but it serves the purpose.
Here's the GitHub link
ShaderToy Submission: Distance Ray-March Algorithm Based Scene
Created this scene with just a single full-screen quad.
- Implemented distance Ray-Marching Algorithm to create the moon
- Used mathematical tools like exp, mod to create road
- Using the texture coordinates to give a linear gradient color to sky
- Code here